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Some Encircling Force Soviet units raised to default strength, up from 3Įncircling Force Soviet Artillery units raised from 3 to 7 strength Added new parameters and options for more advanced scoring in tournaments.You can turn the cache off completely, limit its size or clear the cache from inside the game Options -> Other section now has some controls for game’s map cache.Options -> Display/UI section now has a selection of different hex grid styles.Options screen has been rearranged, Display/UI section has been split into three: Display/UI, Units and Terrain.Loading speed of Camouflage tab in Unit Details has been improved.It is now possible to drag Unit Details around the screen.It is now possible to access and change advanced options between scenarios in a campaign.“Mortal heroes” challenge has also been extended with a slider to fine-tune probability of heroes dying in combat.It is no longer fixed to 20 points per unit type per scenario. It is now possible to specify the size of limited stock using a slider.“Limited stock” challenge no longer limits available land transports.Fixed chat messages in Multiplayer disappearing when a player exits and reloads the game.Fixed some cases of mouse cursor stuttering too much.Fixed crash issues with 3d units in strategic mode.Fixed torpedo animations getting stuck in some cases.Fixed issues with fog of war related to combined bad weather and high ground effects.Other content still uses new rules introduced in 1.2.0 Axis Operations campaigns have been reverted to use legacy paratrooper rules.But, just as it happened in Panzer Corps, vanilla campaign will likely remain one of its kind, while the others will take a very different approach to design.Panzer Corps 2 Patch Notes – NovemChange list for the game Vanilla campaign has been designed to provide lots of variety, and this is true for heroes as well: in every playthrough you will have different heroes with different and not necessarily very historic abilities. This is always up to the designer of a specific campaign. You can make any unit in your core "SE".Īs for real heroes, not in the vanilla campaign, but in the future content I'm 99% sure they will appear. In Panzer Corps 2, you can assign the same "SE" camouflage to any unit, there are heroes which reduce slots taken by a unit to zero, and there are all kinds of ways to make your favorite units extra-special (heroes, medals, overstrength, prototypes), so I felt that SE units were redundant. I always felt that it was a rather clunky feature which interfered with the natural progression of your core, and it was intended primarily as an excuse to have SS units in the game (which we had to rename to SE anyway).
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